Strike Point started
with a memory.

A simple bamboo tray on our kitchen bench randomly pulled me back to a game we played as a family when I was a kid.

I tried recreating that feeling.
At first it was just scraps, experiments, badly cut pieces and prototypes held together with pure curiosity. But somewhere along the way, it became something else entirely.

Now it’s an obsession.

Strike Point is a fast-paced arena game built around magnetic captures, boss battles, trick shots and competitive chaos. Part board game, part skill game, part something we still can’t fully explain yet.

Right now we’re deep in the prototype phase. Testing glide. Testing bounce. Rebuilding parts over and over. Taking it to conventions. Watching people play. Learning what makes them laugh, shout, lean forward and instantly demand a rematch.

This isn’t a polished corporate story with a giant team behind it.
It’s one idea being built in real time, fuelled by late nights, experimentation and the belief that game night can feel like game night again.

The goal is simple:
Create something that gets people off screens, around a table or on the floor, and completely locked into the moment.

We’re building this openly and bringing people along for the ride.
So if you’re here early, welcome to the arena.

JOIN THE BUILD

We’re sharing the journey as Strike Point comes to life.
Prototype updates. Convention testing. Behind-the-scenes progress. Early access. Founder rewards.